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Status Effects are game mechanics within LISA: The Pointless. Typical of any other RPG, Status Effects can be inflicted in various ways - using player skills, being affected by enemy skills, using or equipping items, and performing certain actions within the overworld.

Status Effects can be both beneficial and disadvantageous. Most linger for a short while before wearing off; but some are permanent and debilitating.

Found in State Manual I[]

Icon Name Effects Duration
Scared
Scared Locks you in place
Can't act. -100% evade
1-3 turns, after combat.
Wary
Wary Makes defense thrice weaker
-70% DEF.
1-2 turns.
Weird
Weird Offence and defense softened
-20% ATK., -30% DEF.
4-5 turns. Removed after 8 steps.
Nasty
Nasty Makes you go slow
-40% AGI
2-3 turns. Removed after 60 steps.
Stun
Stun Can't move
Can't act.
1-2 turns, after combat.
Party
Party Mode A political power play
+40% ATK, +40% S.ATK, +60% AGI, +40% LCK, +100% Stun rate
4-8 turns, after combat.
Rage
Rage More crits, weak to stun
+30% Crit Chance, -70% Scared rate, -40% DEF., +40% Stun rate
5 turns, after combat.
Pissed
Pissed Makes you attack at random
Attacks at random. -60% Hit Rate, +50% Crit Chance
3-6 turns, after combat.
Geared up
Geared Up Ready for a brutal attack
+90% ATK., -70% Stun, Fallen rate, -60% Paralysis, Scared rate
2 turns, after combat.
Ironbody
Ironbody Defense is increased
-60% Physical damage rate
3 turns, after combat.
Dodged
Dodged Can only be hit by ranged
Can't act. +100% evade
2 turns, after combat.
Fallen
Fallen Can't do much while fallen
Can't act. -100% evade, +120% to Crushing attacks
1 turn, after combat.
Off balance
Off Balance Can't stance, weak to fall
Cannot use Stances. -5 Attack Speed, -20% DEF, +900% Fallen, Stun
3 turns, after combat.
Hide
Hide Off the grid, hard to hit
+60% evade, -90% Target rate
5 turns, after combat.
Crying
Crying Reduces accuracy
-50% Hit Rate
3-5 turns, after combat.
Taunt
Taunt Begging for a slamming
+900% Target rate
Removed after combat or after taking damage (40% chance).
Stinky
Stink Makes you unappealing
+30% evade, -100% Target rate
1-3 turns. Removed after 200 steps.
Grossed out
Gross Out 25% reduced SP
-25% Max SP
Situational.
Poison
Poison Can't be good
-2% HP per turn.
4-7 turns. Removed after 100 steps.
Deep poison
Deep Poison Can't be good
-4% HP per turn.
1-5 turns. Removed after 300 steps.
Dangerous
Dangerous Get out or die
+20% DEF. -90% Crying, -30% Fallen, -20% Sleep, Flustered, -10% Stun, Confusion. Foreshadows an extremely powerful attack.
2 turns.

Found in State Manual II[]

Icon Name Effects Duration
Spooked
Spooked Very weak to Scared
+900% Scared rate
5-7 turns OR if attacked, after combat.
Blind
Blind Vastly reduced accuracy
-50% Hit Rate
3-5 turns, after combat.
Tense
Tense Resist stuns, easily disturbed
-50% Paralysis rate, -60% Stun rate, +50% Wary, Nasty rate, +20% Weird
5-6 turns. Removed after 60 steps.
Paralyze
Paralysis Can't move or dodge
Can't move. -100% evade
1-3 turns, after combat.
Fire
Burning Call firefighters
-5% HP per turn
1-3 turns, after combat.
Flustered
Flustered Gets all touchy
Spends more time using Back Rub, Grin, Taste, and Grope.
1-3 turns, after combat.
Sleep
Sleep Good for nothing until woken
Can't move. -100% evade
1-3 turns, after combat or taking damage.
Winded
Winded Has a break, weak to fall, stun
Can't move. +40% Stun rate, +20% Paralysis, Fallen rate
2 turns, after combat.
Presence
Presence Regen SP, low target rate
+10% SP per turn, -70% Target rate
6 turns, after combat or when Taunt is applied.
Solid
Solid High defense, immune: fall, stun
+30% DEF. -90% Physical damage, IMMUNE to Fallen, Stun
4-5 turns, after combat.
Floating
Levitate Only hit by airborne attack
IMMUNE to Physical, Piercing, Basic attacks. IMMUNE to Fallen.
Removed after combat or taking damage.
Confusion
Confusion A good slap will rid of it
Can't move.
2-5 turns, after combat. 70% chance to be removed after taking damage
Bullied
Bullied Became the punching bag
-10% AGI, -30% DEF, +10% SP cost, +900% Target rate
3-4 turns, after combat.
Grease
Oiled Up Weak to special attacks
+250% Fire damage, -20% S.DEF, +900% Target rate
1-6 turns.
Drunk
Drunk More damage, less everything
-30% Hit Rate, -20 evade, +15% ATK, -70% DEF, -60% S.ATK, -1 Attack Speed, +70% Crit rate.
4-5 turns. Removed after 100 steps.
Bleed
Bleed Makes your health leak out
-2% max HP per turn.
2-4 turns. Removed after 100 steps.
Broken bones
Broken Bones Off. and Def. shattered
-70% ATK., -70% DEF.
Permanent until treated.
Brain damage
Brain Damage SP and special stats down
-70% Hit Rate, -90% S.ATK, -90% S.DEF, -50% Max SP
Permanent until treated.
Rupture
Rupture Bleed but much worse
+80% Bleed, Poison, Deep Poison rates, -6% HP per turn.
Permanent until treated.
Heart attack
Heart Attack Low HP and real slow
-40% AGI., -8 Attack Speed, -50% Max HP
Permanent until treated.

Misc.[]

Icon Name Effects Duration
KO
K.O Prevents user from fighting Until revival
Armed
Armed +80% ATK, Can use weapon-specific moves. Permanent until Disarmed.
Disarmed
Disarmed Can't use weapon-specific moves. Removed until Pick Weapon Up.
Guard
Guard +5 SP 1 turn, after combat.
Guard
Defend -90% Physical damage 3 turns, after combat.
Cool
Cool +3% HP per turn 3-8 turns, after combat.
Depressed
Depressed -80% ATK, -70% DEF, -70% AGI. 3-4 turns, after combat.
Joy
Joyed +100% Crit Rate, +100% DEF, +100% S.DEF, +80% Hit rate, +15% SP per turn, +5% HP per turn. 6-10 turns.
Withdrawal
Withdrawal -90% ATK, -60% Evade, -50% DEF, -60% AGI, -30% LCK, -30% Max HP, -20% Hit rate 20-30 turns.
Twisted
Twisted +300% Target rate, -20% SP cost 3 turns, after combat.
Swelter
Swelter No effect in battle. -1% HP per second in the overworld. Starts in Endless Wastes. Ends when reaching Downtown.
Infinitized
Infinitized No effect in or out of battle. Removed after combat.
Fluid
Fluid +100% evade 5 turns, after combat.
Brave
Brave IMMUNE to Spooked, Scared. Removed after combat.
Trauma
Aid Used in the common event for healing with a Trauma Kit. Cures permanent status effects. While using a Trauma Kit.
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